This exhibition was quite astounding, it showed various worlds that derived from one story: ‘Alice and Wonderland.’ The photos below show just a glimpse of the artwork developed for the multiple media outlets for the story. It was interesting to see how designers, artists and animators depict the main characters of the story. The exhibition was laid out in a theatrical way, the high ceilings and vast space led to a very interactive exhibition, which also included projections and VR. It began with the traditional elements of ‘Alice and Wonderland’, introducing the printing plates for the book. I found this quite intriguing as the words described were also being used in a visual way. The rooms led to a ‘modern’ Alice, the character designs were quite clean and bold using singular bright colours.
I really enjoyed the animations in this exhibition. They not only showcased the well known Disney animated feature on a large projection but displayed the artwork behind the film. Installations were included as a path to another room, it was almost like rippled canvas hanging from the ceiling with projected images of illustrations from the original book. Although, this installation was static and not animated – it allowed me to think the way we view information can come into play when planning an animation. The installations in this exhibition enlightened my perspective on how my animated film or animations could possibly be viewed or interactive.
My favourite installation was the animations that were projected onto the table and table cloth. There was a voice over narrative and sound that allowed me to be fully immersed in the installation. It just made me wonder if I could project an interactive animation.
From photography to films posters, the world of the character is so internationally well known that it is open to so much interpretation both artistically and imaginatively. I feel this exhibition really covered the world of ‘Alice and Wonderland’.